What if, instead of exercising, we could just PLAY?
SymGym is a fun, new way to play games, compete with friends, and workout using a resistance based exercise device, video game controller, and gaming platform.
Instead of tedious treadmills, you get a fun and immersive experience that's both interactive and social WHILE getting a workout.
The interactive, augmented reality workout is based on the SymGym controller. SymGym uses bodily movement to control video game actions to make your workout interactive!
By using a range of resistance that incorporates game level and game action, lifting heavy objects are now harder to move than lighter objects and running uphill requires more effort than running downhill.
Fitness Metric Dashboard
Challenges & Leaderboards
New & Fresh Games
Game Development API
WHAT IS SYMGYM?
The interactive, augmented reality workout is based on the SymGym controller. SymGym uses bodily movement to control video game actions. SymGym players control their favorite and customized games by moving the arm bars and foot pedals.
Simply stated, because exercise is boring. We got tired of staring at the wall while on a treadmill or exercise bike. Other devices try to incorporate entertainment to make exercising less boring, but we wanted to do something fun; which just so happens to be a work out.
WHEN WILL SYMGYM BE AVAILABLE?
Hardware is hard, but we are moving towards a production date in 2019. Stay tuned!
HOW DO THE ARM BARS AND FOOT PEDAL MOVE?
You control the game and the game controls the resistance!
The foot pedals and the arm bars move independently and can each have a different level of resistance. This allows for example, bicycling motions (alternate push on the pedals), and jumping motions (both feet at once). The arm bars support resistance in both pushing and pulling directions.
The arm bars mimic real world activity such as motions similar to cross country skiing, punching, shoving or pulling. The foot pedals mimic for real world activity such as walking, running, pedaling, as well as jumping or stomping. The left and right arm bars, and the left and right foot pedals are completely independent. The resistance in one arm can be more or less than the resistance in the other arm, as can the foot pedals. This allows SymGym to be able to ‘balance’ the effort for the player’s physical ability.
SymGym monitors players’ exercise to track calories burned, level of difficulty, power output, duration, resistance and more, allowing players to view and track detailed workout statistics and progress over time.
WHAT GAMES DOES IT WORK WITH?
In our trials, some games work better than others. We intend on working with game developers to develop games that take advantage of SymGym’s special capabilities.
HOW IS IT DIFFERENT FROM A WII OR KINECT?
Wii and Kinect do not provide any resistance, other than a user’s bodyweight, and provide minimal feedback. Unlike these systems, SymGym introduces resistance style exercise combined with digital technology to give a whole body exergaming experience.
HOW WILL ON-LINE PLAY WORK?
Members will be able to access a “big board” to challenge other players in on-line competitions. Scores and stats will be tracked for challenges. Our goal for online play is to offer games designed specifically to take advantage of SymGym, including increased effort at higher levels, progress tracking, and on-line challenges.
AS A GAME DEVELOPER, WHAT’S IN IT FOR ME?
SymGym developers will be able become members for a small monthly fee. Members will be able to track stats and compete with each other online. A portion of the monthly fee will be paid as royalties to SymGym game developers.
HOW CAN I DEVELOP GAMES FOR SYMGYM?
Sign up for our developer mailing list and we’ll let you know when the APIs are available.
SHOULD I TALK TO MY DOCTOR BEFORE USING SYMGYM?
You should talk to you doctor before embarking on any exercise plan; SymGym is no exception.