Your Brain Wants You To Take A Walk
Exercise does more than get your body in shape. It also keeps your brain healthy and your mind working better.
You know about the physical benefits of exercise. Working out improves strength, balance and stamina. You look and feel better. You can work and play without pain or injury.
Now, research tells us regular exercise can also improve memory, learning and thinking and help manage depression and anxiety. Recent studies from the NIH, NCBI and others report that several regions of the brain get a boost every time you do that workout, and these benefits only get better as you keep doing it. Regular exercise changes your brain in ways that protect memory and thinking skills.
And here’s the good news. You don’t have to become a full time workout buff. You can see improvements with even small amounts of exercise. Thirty minutes or so of moderate exercise, three times a week can provide significant benefits for brain and body.
- Exercise increases blood flow, which helps your body better process oxygen and sugars. Increased blood flow, more oxygen and fuel are all good for the brain. A healthier brain learns and remembers better and improves decision-making. Nerves and blood vessels increase and become stronger. The hippocampus, the part of the brain associated with learning, memory and language grow bigger and stronger.
- Exercise releases chemicals in the brain, including endorphins, norepinephrine, and dopamine. These chemicals increase the feeling of well-being and have been found effective in combating stress, anxiety and depression.
- Exercise increases levels of brain derived neurotropic factor (BDNF). According to the National Center for Biotechnology Information, BDNF helps repair and preserve neurons in the brain and may play a role in regulating stress and mood disorders. The study also found BDNF levels are reduced in Alzheimer's, Parkinson's, and Huntington's disease patients.
- Exercise can help get sleep patterns back in line and provide better rest. Many people report a more sound sleep after a gym session. Not only are the happy chemicals circulating to cut stress and anxiety, your body temperature rises during exercise. When you cool down later, your body gets the message that it’s sleepy-time. Better sleep improves focus, retention and mental flexibility.
So next time you feel like your brain isn’t keeping up with you, take it for a walk.
Cardio and Resistance Training For Beginners
Cardiovascular Activity or Cardio as it is more commonly called and Resistance Training are both great for health. However, they each have their own unique benefits.
According to Livestrong, "The American College of Sports Medicine describes cardiovascular fitness as the ability of your body to take in, transport and use oxygen while exercising. Cardiovascular fitness is the result of your your heart, lungs, muscles and blood working together in concert while you exercise. Cardiovascular fitness is inextricably linked with health. Resistance training means that there is an overload that your muscles must overcome with movement. This can be weights, bands, gravity and your body weight." Resistance training is linked with strength and building muscle.
For weight loss, cardio is a great option as it burns more calories than resistance training. A look at myfitnesspal.com, a popular nutrition app for weight loss, better illustrates this point One hour of moderate weightlifting burns 204 calories if you weigh 15o pounds. An hour on the elliptical burns 3x as much.
However, resistance training is the best way to build more muscle which will in turn increase metabolism, and when combined with cardio exercises, can increase weight loss over cardio alone and can add muscle to your body over cardio alone. Resistance training benefits also include stronger bones and a decreased risk of injury.
Some ellipticals and machines such as SymGym, have arm and leg pedals providing both an upper and lower body workout for both cardio and resistance training. Overall, these double-duty machines can save you time and maximize your workout by including both.
The More You Know...
About the lack of physical activity in America:
- More than 80% of adults do not meet the guidelines for both aerobic and muscle-strengthening activities, and more than 80% of adolescents do not do enough aerobic physical activity to meet the guidelines for youth.
- Data from 2009-2010 indicates that over 78 million U.S. adults and about 12.5 million (16.9%) children and adolescents are obese.
About the benefits of physical activity:
- Physical activity helps to reduce body fat by building or preserving muscle mass and improving the body's ability to use calories. When physical activity is combined with proper nutrition, it can help control weight and prevent obesity, a major risk factor for many diseases.
- Studies on the psychological effects of exercise have found that regular physical activity can improve your mood and the way you feel about yourself. Researchers have found that exercise is likely to reduce depression and anxiety and help you to better manage stress.
- Only a few lifestyle choices have as large an impact on your health as physical activity. People who are physically active for about 7 hours a week have a 40 percent lower risk of dying early than those who are active for less than 30 minutes a week.
- Everyone can gain the health benefits of physical activity - age, ethnicity, shape or size do not matter.
About the costs of obesity:
- The medical care costs of obesity in the United States are staggering.
- Projections estimate that by 2018, obesity will cost the U.S. 21 percent of our total healthcare costs - $344 billion annually.
About what is taking physical activity's place:
- Children now spend more than seven and a half hours a day in front of a screen (e.g., TV, videogames, computer).
- Nearly one-third of high school students play video or computer games for 3 or more hours on an average school day.
- Gamers age 18 or older represent 72 percent of the video game-playing population, and the average gamer is 35 years old
The more you know about these statistics, the better prepared you can be to do something to improve your physical activity levels. It's not always easy to get up and moving, especially with access to limitless tv, video games and the internet, but with companies like SymGym, it is easier than ever to combine these activities to get your heart pumping and your trigger fingers moving!
"While push-ups and squats are definitely effective, certified eating psychology coach Jenny Eden Berk believes that returning to a childlike state of play will be all the rage in 2018..."(https://www.brit.co/fitness-trends-2018/)
We think so too! SymGym is taking play--the interactivity, the adventure, the FUN, and adding the, until now, missing physical component to give you a workout.
What is Play?
As kids, we exercised all the time. We ran, jumped, crawled, lifted, and threw stuff. But we didn't call it that. We never begged our mom, "can I go out and exercise?".
At some point in time, organized activities, "sports", seem to take over play. And sooner or later, we found ourselves needing "exercise" to stay fit.
Exercise - "Activity that requires physical or mental exertion...performed to develop or maintain fitness"
No mention of any kind of fun in there.
Play - "To occupy oneself in amusement, sport, or recreation."
Our need for play as recreation is still there, just look at the $10.5B worldwide game industry. But it is lacking in physicality. What makes exercise different from play?
Play is social. Play is social. Play is social. Play is social.
Exercise for fitness can be a pretty solitary activity; even in crowded gyms, the vast majority of people are on the treadmill or elliptical, with their earbuds in listening to music. Spin classes, and the like, try to bring some sort of socialization to sitting on a stationary bike, but there's none of the social interaction of even a simple game of tag.
Play is interactive.
Treadmills, stationary bikes, ellipticals, and weight machines all have one thing in common; all expect you to perform the same repetitive motions in the same sequence until you quit or get fit. With each, there is little variance or any kind of interactive nature. In a simple game of tag, when you're "it" and chasing after your friend, constant changes in direction and speed force you to adapt and interact. This continual interaction keeps the game interesting and prevents it from becoming the drudgery that is the treadmill.
Play is adventurous.
We like new challenges, surprises, and plot twists. Look at how popular "adventure" and puzzle solving games are. These concepts are the antithesis of current exercise devices, which advertise "the most workout in the least amount of time", admitting that time spent on them is going to be tedious.
Play is fun.
One of the characteristics of "fun" experiences is famous Psychology Professor, Mihaly Csikszentmihalyi's, (pronounced "chicks sent me, hi" according to him) concept of "flow" in which our senses and mind are in a state of complete absorption with the current activity. Modern video games are masters at getting players into the "flow", and players happily spend large amounts of time and money for the experience.
The best part, play is backed by research. Studies have shown that “activity promoting video games such as SymGym have the potential to increase energy expenditure to that of traditional playtime.” Another study claims that “energy expenditure was at least 51% greater during active gaming than during sedentary gaming, with the studies claiming that such interventions might be considered for obesity prevention and treatment.
By spending hours on resistance based play, SymGym players can reduce their likelihood of obesity, diabetes, and improve overall health.
10 Gaming Terms You Should Know
If you want to really understand how best to communicate as a Gamer, you’ll probably need the following terms at some point.
1. Smurf Account
A secondary game account created by a player. Smurfs are often used by players for casual gaming sessions that won’t impact rankings in their primary account. For example, when a player wants to improve skills for a different game character, a smurf account lets them practice without worrying about losses or defeats
2. Rage Quit
A player becomes so angry or frustrated that they leave a game in progress.
Downloadable content. Additional game material such as characters, maps or weapons. These may be free or cost something.
A location in which the game is played. A level.
A group of players
A co-channel that allows players to communicate with each other during gameplay
The ability to resurrect a character. Also the act of resurrecting a game character.
A newcomer to the game, shortened from ‘newbie’. Not always a term of endearment.
Originally a typing error of ‘owned’, now used as gamer slang. Pronounced ‘owned’.
In-game purchase, often of additional powers or abilities, skins or specific weapons.
The Surging Popularity of eSports
For those of you who are unaware, eSports are competitive video game playing to a live audience. eSport competitions have also become a popular feature at gaming and multi-genre conventions. The tournament may be part of a larger gathering or the competition may be the entirety of the event.
eSports grew from what was once LAN Parties (though those still exist), where gamer players would gather, often bringing their own PCs or later, playing in computer labs and internet cafes. In the late 90s, beginning with Cyber Athlete Professional league, tournaments became much larger drawing corporate sponsorships for the first time and increasing viewership.
Flash forward to 2017 and the eSports industry has grown to nearly $700 million with an estimated global esports audience of 385 million. Due to the surging popularity of eSports events, prize pools that were once, modest sums, paid out directly from game designers, are now huge prize pools sponsored by corporations promoting energy drinks and computer software and hardware. For example, the International Dota 2 championship awards winners with nearly $20 million in prize money, attracted over 17,000 paying spectators and boasted an additional 4 billion viewers on Twitch.
Live streaming, such as the aforementioned Twitch and Youtube, has allowed the eSports industry to widen the audience, gain momentum with millions of fans, spectators, and players. The popular sites are filled with gaming vlogs and have created vlogging celebrities to be born, most popular among these, PewDiePie. PewdiePie has 40 million subscribers and 10 billion clip views and makes nearly $10 million a year in ad revenue from these videos. He signed to a studio in 2012 to help produce and market his videos. That studio, Maker Studios, sold itself last year to Disney for about $1 billion.
According to a recent Forbes article, one of the biggest challenges remains finding out successful methods to monetize the rapidly expanding industry. One of the many startups taking advantage of the popularity of eSports, FanAI Inc., has created an "artificial intelligence (AI) driven audience monetization platform by collecting fan data owned by the rights holders and data available on various social and streaming platforms, as well as data repository services and payment data, and enriching it to build brand-specific personas and archetypes to predict behavior....There is clear interest in the startup. FanAI will soon announce that it has closed a Series Seed round, led by Courtside Ventures, for a total of $1.8 million."
eSports is clearly becoming a phenomenon, investors and companies cannot ignore. The surging popularity of eSports offers lucrative opportunities for vloggers, established brands, startups, investors and encourages increased participation in esports.
The Current State of Fitness Apps and Wearable Devices
In 2015 there were more than 100,000 health-related apps. Wearable fitness devices are showing a similar rate of growth. However, the technology isn’t perfect, and a high number of users abandon the devices and apps within a year of purchasing them. If you’re considering jumping on the wearable device and fitness app bandwagon, what follows is an overview of the technology and some of its challenges.
The technology used in wearable devices and mobile apps varies in complexity depending on what the user is trying to accomplish. Examples include simple step tracking for estimating daily physical activity to the intricate detection of disease evidence used for medical diagnosis. The devices come in the form of wristbands, smartphones, smartwatches and clip-on devices. Applications come in the form of digital user/patient logs, nutrition diaries and cardio monitoring devices (for medical purposes).
Most of the devices and applications used today are primarily for the everyday user to track daily activity and vital factors, and some of the more advanced models may even detect periods of stress. In the lesser-used area of medical prevention and diagnosis applications, the devices act as a patient diary, recording vital information that can be used by doctors to initiate treatment plans. Vital parameters can be sent directly to medical personnel, eliminating the number of trips a patient needs to make to their physician. This is a big issue for medical professionals and insurance companies, as patients would make fewer visits to physical offices, reducing their co-pays. It will be important to keep an eye on this specific topic, as it will be interesting to see how the giant insurance firms respond.
In the big scheme of things, the technology is still in its infancy and it’s far from perfect. The biggest challenge the developers of this technology face is user burnout. In the U.S., nearly a third of all users of wearable devices stop using them within six months. It’s estimated that a big cause of this is the lack of visual feedback and behavior change elements. Successful apps actually tend to employ some of the same strategies as successful video games. These features include personalized goal setting, user-specific feedback and leaderboards. What most apps do successfully manage are the social and peer elements. Achievements can be shared and peer “competitions” are easy to launch. But, like any other technology, evolution must be continuous to keep the devices and apps current.
The good news is that this technology doesn’t appear to be going anywhere. The benefits have been established and the increase in major medical applications will certainly keep it around for a while. Furthermore, some pretty big players are looking to get into the healthcare business. Giants like Amazon, Google and Apple have expressed interest in the healthcare field. Given these companies’ positions on the “technology” tree and their subsequent bank accounts, you can bet that we’ll see some pretty remarkable advances in the wearable fitness device and mobile application markets. The challenge for developers will be to keep the casual user engaged, and when it comes to user engagement and brand loyalty, nobody does it better than Amazon, Google and Apple.
How to Turn Negatives into Positives?
How do you really feel about exercise? Do you look forward to the experience or do you dread it? Here are some common thoughts on negative associations about working out and how to turn them into positives.
1. Exercise is time consuming and I’m too busy.
Work on making time for exercise. Working out is a natural energy booster, so even if you are tired in the morning or after work, make time to work out and reap the benefits of that endorphin boom. Also, many companies have a workout facility in the building that includes lockers, showers and a range of equipment. Check to see if your company offers this to sneak in a session before or after work or during their lunch break. In addition, your company may offer incentives to help you keep on track for goals like losing weight or quitting smoking.
2. I’m self-conscious at the health club and feel judged.
You don’t have to limit your options to a health club membership. While a good health club can provide equipment and trainers, you can also find other options, such as group classes at local park districts, schools or community centers. These can help get you started as a beginner and prepare you for more advanced workouts later. Also, remember that everyone in the club or class with you is too busy working on their own session to judge you.
3. I don’t know why I’m bothering to exercise. I hate working out.
Take some time to think about why you want to exercise. Have a clear picture in your mind about losing weight, getting stronger, getting flexible, improving physical your endurance, managing ‘lifestyle’ diseases like hypertension, high cholesterol and diabetes, or maybe just learning to enjoy the feeling your body has when you’ve had a good session. Also, find something you enjoy doing and find an exercise that allows you to do it. If you bicycle, try a spinning class. If you enjoy swimming, look for pool classes. There’s something for everyone. When you enjoy your workout, you are more likely to keep doing it.
4. Personal trainers are pushy and expensive.
Keep a log but use it to track your progress. If you're not comfortable with the price or idea of a personal trainer, be your own trainer. Keep track of workouts and calories burned, but don’t use it to beat yourself over the head because you’ve slowed down or missed a workout or two. It’s a measure of progress, and we are allowed to move at varying rates of progress.
5. I don't have anyone to workout with me
Find out if any of your family, friends, or coworkers exercise and what they do. You may be able to start working out together. A benefit of having a workout buddy is the friendly accountability you share. You can encourage each other. Or if you don't mind doing so, working with a trainer can be incredibly beneficial. A good trainer will help you develop your plan to get in shape and stay uninjured.
SymGym Co-founder Featured on "Bootstrapping in America"
Recently, SymGym co-founder, Rob, spoke to Kristi Ross on tastytrade's, "Bootstrapping in America: Your Health Matters". In the interview, Rob discusses several challenges facing startups in healthcare and hardware.
What Exercise Program Best Suits Me?
Lately, I’ve been trying to figure out what sort of exercise routine best works for me. These days, options are so varied and abundant that picking one or two routines to stick with can be overwhelming.
I took some time to think about the most important questions to ask yourself when starting an exercise routine and have listed them here.
What fitness activities do I love?
I love to swim. Living in Chicago means finding a gym or park district with a swimming pool which at times does not satisfy some of my other needs such as schedule and convenience, however, because I love it, I am that much more motivated to work around these other issues. Ideally, though, you’ll want to find an activity that you both love and that works for your schedule and budget you will be much more successful in your endeavor.
What is my starting point?
It’s great if you are gung-ho about beginning a new exercise program, but it’s important to know where you are starting from and what your capabilities are. If you are not a natural athlete or haven’t done more than walk to your car in years, consider an exercise plan that is: a. approved by your doctor and b. one that gradually builds as you gain strength and endurance. There is no shame in starting slow or avoiding certain activities in order to prevent injuries.
Do I prefer solitary or group activities?
For some, solitary exercising if far too boring, isolating and can be far from motivational. For others, working out alone is refreshing and relaxing. Sometimes, a routine that encompasses both is best. If possible, try both and make a promise to stick to whatever motivates you.
Home vs. gym?
I know myself well enough to know that there is no chance in hell that I can ever hope to get much exercising done at home. Although Netflix and Youtube have a ton of exercise programs, for me TV time means hitting the couch and going hard on the snacks. For others, that is simply not the case. Don’t try to be what you’re not. If working out at home is too distracting or provides little motivation, by all means get out of the house, even if that means going for a walk. Which brings me to my next point.
How can I get exercise in the activities that I am already doing?
Living in Chicago without a car often means a decent amount of “hidden” exercise. Walking everywhere and climbing stairs to the “L”, for example, are both examples of this. You are on your feet and moving without any expectations of exercise, but you’re still moving! Or for example, if you are a nurse, a construction worker or any other profession that is up and on your feet, you’re probably burning calories more than you realize. Even activities like sweeping and mopping burn calories! This is a great first start to finding fitness in your life, but should be augmented with additional sweat producing activities.
What is my budget?
Do I need cheap/free activities or is budget of little concern? Our budgets are as varied as the exercise you can do to match them. Having less money to spend on classes, premium gym membership or a brand new exercise device does not preclude you from exercising. From walking or running with a buddy, doing yoga on YouTube or even getting a cheap gym pass (there are some out there for as low as $10 a month (think 2-3 lattes per month), many cheap or free solutions exist. Find a solution that will match your budget. You’ll be much more likely to stick with it if it isn’t breaking the bank.
Is convenience important to me? Do I need to find a gym or class on my way home from work or school?
I commute long hours to work and back, so for me, convenience is key. For others with similar problems, or children to take care of, or any other millions of reasons, finding an exercise routine that fits into your schedule should be paramount. If you don’t have time for it or if it’s not on your route from work or school to home, guess what? It’s probably not going to happen. Do not buy a membership for that premier gym if it’s 20 miles from your house and you have one hour to commit to a workout.
What time of the day is best for my schedule and lifestyle?
If you are a morning person, perhaps a 6am routine is best for you, but also consider that for you night owls an early routine might give you the wakeup you need to start your day. Or maybe someone who falls asleep on the way home from work, could use that evening pick-me-up before heading home. Either way, choose a time that you can stick to and of course, if it doesn’t work, always feel free to make adjustments to best suit your needs and your body.
If you’re not sure how to answer these questions just yet, all is not hopeless. Try as many options as you can. Trial and error is inevitable until you find that sweet spot. Just make sure to not put down a credit card for a year’s membership without first trying something on a temporary basis to see if it’s a good fit!
Here’s Why eSports Are Here To Stay
Late last year, 43 million people tuned in to watch a sports series final. If you’re guessing that it was the NBA finals you’d be wrong, because only about 31 million people watched that. This epic sporting event was called the “League of Legends” World Finals. The League of Legends is an eSports competition.
While video games have been around for more than 30 years now, competitive gaming (aka eSports) has recently achieved record popularity. Now, eSports has become a spectator sport that draws thousands of viewers. Even major sports television networks like Fox and ESPN have started broadcasting eSports events.
There are still plenty of folks who think the idea of watching other people play video games is crazy, but there are some practical reasons why it’s so popular. Research has shown that many of the people that watch eSports are gamers themselves, and they watch the competitions to learn more about the games they play and enhance their own skills.
Some folks watch eSports competitions for the same reason that many people watch traditional sports--they simply enjoy observing people compete. Like any other major sport, eSports have their share of superstars, and that’s another reason so many people will watch the competitions. Average folks can watch these eSports stars play the same games that they play every day.
There’s also some big money in the eSports business. Last year, the global market for eSports was nearly $700 million, and there are predictions that show the industry exceeding $1 billion by 2019. Major media companies forked over $100 million to cover the events last year and fans paid $64 million for tickets and merchandise. With that kind of cash and advertising potential on the table, you can bet that eSports will be around for the long haul.
As mentioned above, there are plenty of place for fans to watch eSports events. Companies like ESPN are doing their best to corner the market in the same way they do other major sporting events, but many fans of eSports watch on Twitch.Tv. This personal streaming site specializes in live streaming video games. The site also serves as a hosting location for those wanting to not only stream their own gameplay, but also host competitions. Twitch.Tv has allowed gamers and viewers to connect directly on a global level.
Many games have online features that allow players to compete with each other globally, so that’s not exactly anything new. However, Twitch.Tv is the only site that allows non-players to watch the competitions. Twitch.Tv generates over $60 million in subscription fees and advertising annually, so it’s yet another example of how eSports is a lucrative business.
Like other sports, eSports have gotten the attention of major colleges and universities, too. Today, almost 30 schools in the U.S. have varsity “League of Legends” teams. While many still find the concept ridiculous, those colleges that participate have seen how officially sanctioning eSports has boosted their marketing impact and help spread their school brand.
With the amount of money eSports generates, as well as the support of industries like higher education, you can bet that eSports will be around for a long time to come, and we’re only going to see the concept rise in popularity and its development as a business.
Existing Video Games That Would Be Great in Combination With Fitness
We asked fans about what video games in existence would make for a phenomenal workout if they were able to be combined with fitness. What follows are some existing video games that would be great in combination with fitness technology.
Soccer is an incredibly athletic sport, and FIFA 17 is the hottest soccer video game on the shelves today. Imagine how amazing it would be to combine the running and kicking skills needed for professional soccer with fitness technology like treadmills and virtual reality. Insane cardio and giant quads, here we come!
While I’d personally love to see a virtual reality live fitness version of Mike Tyson’s Punch-Out, there are plenty of modern boxing and fighting games on the market that would give users one hell of a workout while engaging in some really epic confrontations. Mortal Kombat XL will even give you the chance to battle classic character from horror film franchises like Alien and The Texas Chainsaw Massacre.
Zombie Survival Games
Zombies are hot, and they have been for the last 10 years or so. Zombie survival games are among the most popular options available on any gaming platform out there. Most of them have one thing in common: running. While you have the chance to pull off some insanely gruesome and inventive ways of dispatching the undead in these games, running is an integral part of your character’s survival. Some virtual reality and a treadmill could make for one entertaining cardio session when combined with these games! Possible game candidates would be Dead Island, Dead Rising, (let’s just pick something with the word “Dead” in the title and I think we’ll be fine…).
Racing games probably aren’t the first thing that comes to mind when you think about combining video games with fitness (after all, it’s not likely anyone would go out and push a racecar around for a workout). However, combining a stationary bike with some virtual reality could be a blast if the cycling speed was relative to, say, a race car’s pace within the game.
Extreme sports are kind of in a league of their own. When most people think of famous athletes, Tony Hawk probably isn’t the first person that comes to mind, but extreme skaters, BMX riders, snowboarders, rock climbers and even skydivers are some of the most athletic people on the planet. When you think about it, these extreme sports are probably the most logical choices when considering combining video games with fitness. A balance board and Tony Hawk’s Pro Skater 5 would be a hell of core workout, and it would build balance. A good BMX racing game could really help take the mundane out of your cycling workout. The “extreme” possibilities are almost endless.
Video games are becoming more and more advanced and interactive. With the popularity of fitness gaming, there will no doubt be some new and entertaining options in the near future.
The Evolution Of Exergaming And How It’s Kept Pace With Technology Advancements
Exergaming--sometimes known as gamercising or fitness gaming--is the use of video games as a platform for exercise. The concept has been around since the 80s, and it seems that exergames evolve in tandem with the advancing technology of the day.
Exergaming has roots in in the virtual reality industry dating back to the early 1980s. Many early efforts involved cycling machines combined with virtual reality. It wasn’t until 1987 that the first mainstream exergame was produced. Atari released in Foot Craze, but it was quickly overshadowed a year later when Nintendo Entertainment System released the Power Pad in 1988.
In the early 90s, a combining of technology and companies brought about the Tectrix VR Bike, which allowed user to pedal through numerous virtual worlds and engage in single and multi-player games. Advancement was fairly stagnant until 1998, when Konami release Dance Dance Revolution.
Dance Dance Revolution (or “DDR,” as many of us called it back in the day) was initially only available in arcades, and aside from being an intense cardio workout, it became a phenomenon among teens and mallrats as players added additional flare to the moves required by the game. Seeing an experienced DDR gamer engaged in a full insanity mode dance session is a spectacle to behold! Eventually, Dance Dance Revolution made its way to the PlayStation gaming platform with the addition of a dance pad, and it provided an equally intense cardio workout. The PlayStation version even offered a “cardio mode,” complete with calorie counter.
The early 2000s saw many new versions of the interactive gaming bike, including Exertis, which was introduced in 2003 by Bill Gates at the Consumer Electronics Show. This era served as a “pre-game” for the arrival of the modern exergame revolution as we know it. Which company was at the helm of this revolution?
Nintendo Entertainment System (NES) introduced the Wii remote in 2006, and interactive exergaming was never the same. A year later, NES released Wii Fit, fully embracing the idea of offering an entire gaming platform dedicated to exercise. The Wii Fit set the standard in acceleration deduction and video game based exercise.
In 2010, Microsoft’s Xbox 360 raised the bar again when it introduced the Kinect, which essentially made the user’s body the remote. This technology, combined with voice recognition made the Kinect the most advanced interactive gaming system of the 21st century.
It can be argued that modern mobile phone apps, like Pokémon Go, serve as exergames because it gets the user out of the house and moving. While these types of games are far better for your health than traditional, sedentary games, it’s doubtful you’re getting a “great” workout simply by strolling through the park (or your neighbor’s backyard) while looking for imaginary creatures.
So how effective is exergaming, then?
Studies have shown that when used at intermediate or high intensity, exergaming produces proven results and health benefits. This has led to an entirely new business entity in the form of exergaming gyms.
Companies like Sym Gym Studio recognize that traditional exercising is boring, and that combining your workout with video games is a fun way to get users to actually want to hit the gym! With an ever evolving lineup of games, Sym Gym Studio will not only provide its members interactive workouts, but also challenges, tournaments and online dashboards so that they can share their results with other members.
One thing is for certain, as gaming technology continues to advance, so too will the ways in which we incorporate it with health and fitness.
Weird and Wacky History of Exercise Devices
Exercise equipment is an interesting subject. I mean, you can sculpt an intensely chiseled physique using little more than heavy rocks and logs if you want to. That’s how primitive warriors did it, and there are many athletes today that swear by the same practice of doing nothing more than throwing around heavy, natural objects to achieve their workout goals.
So when did we, as a society, decide we needed new and increasingly bizarre devices to achieve physical workouts?
It’s hard to pinpoint the exact birth date of the “weird exercise equipment revolution,” but one thing is for sure, if you look back through recent history there’s certainly no shortage of strange and often comical workout fads. What follows is a look back at some of the weirdest exercise devices the human race has strapped onto their bodies in the last 100 years or so.
Dr. Gustav Zander was a Swedish physician, famous for being one of the originators of mechanotherapy. The “abdominal kneading machine” pictured above hit the “gym scene” around 1892, and was designed to deliver rock hard abs to its user, despite looking like a medieval torture device designed to disembowel those accused of witchcraft.
Designed to simulate horseback riding, the Wondercycle Exercisulator was meant to exercise all of the principle muscle groups, and is probably one of the more practical devices on this list. I have no idea what purpose the head strap serves--it either enables you to “feel the burn” more, or it prevents you from being able to look around the gym at all the folks who are probably making fun of you.
One of the better known bizarre fitness devices, these contraptions were a staple in 50’s television shows. In theory, all you have to do is lean back against the vibrating belt and the fat cells are jiggled away, leaving you with nothing less than a knockout figure.
The most mysterious item on the list, there’s not much information available on this gem of a workout device. I assume the idea was to simply step on the mat and then rip your foot back off again.
Pretty simple…as long as you don’t have a shaggy dog living in the house.
Perhaps the most famous of weird exercise devices, the Thighmaster has been around for 30 years and is still going strong. Endorsed by Three’s Company bombshell Suzanne Somers, this last minute Christmas gift is still available today for around $30.
Six pack abs without performing a single sit-up? Not exactly.
This “exercise” fad was originally (and still is…) used for medical rehabilitation, essentially to prevent muscles from atrophying. The intensity and frequency that you’d have to wear one of these things to achieve the kind of results advertised on television would be insane. I've tried one of these out before.
They hurt like hell.
This is basically the Swiss Army Knife of workout equipment. It’s like every physical activity known to man rolled into one device.
I just don’t get it. If you want to run outside, run outside. Or walk, for that matter. If you want to cycle, then cycle. If you prefer to stay inside and work the treadmill, have at it. Nothing good can come of this contraption. To me, it’s the equivalent of crossing the streams in Ghostbusters.
There you have it--a look at some of the more memorable exercise devices we’ve seen since man first decided to take the easy way out and replace good old fashioned work with machine assisted tomfoolery. It’s hard to say what the future of trendy workout equipment has in store, but with any luck we’ll continue to set the bar and then destroy it in terms of sheer ridiculousness.
C'mon, Really, Get off the Couch
I know a weekend or a night on the couch sounds great. You get home from work, grab a bite to eat from the fridge, hopefully if you have kids you at least say hi to them, and then you kick off your shoes to nestle up in front of the TV for the latest Walking Dead episode or House of Cards Marathon or maybe you prefer to spend hours playing Call of Duty. Hopefully, you at least have someone to join you in your sluggish pursuits as you melt into the couch.
It is so easy for us to get caught up in these same routines that we forget or don't bother to sneak in some form of exercise. Trips to and from the couch to the refrigerator or the bathroom hardly count as your physical activity for the day; for real, these steps probably don't even show up on your Fitbit.
But while these couch based activities do feel like a great way to unwind after a grueling day or work week, that time could be better spent doing something to improve your health or at least something that won't literally turn you into a lump.
But if you are like me, the idea of blankly staring at a gym wall or running on city sidewalks or in the rain or snow may be a serious deterrent from getting off the couch. This means that most of the time I choose couch potato with gusto. And that is why SymGym was created. Exercise shouldn't have to be such a chore and if you prefer to spend your weekend playing video games for hours, you still can, but it will require movement on your part, much more than dragging yourself to the fridge. So do yourself a favor and get off the couch.
The History Behind the Tortuous Treadmill
Have you ever wondered why running on the treadmill feels like torture? Why exercising on a treadmill makes minutes feel like hours?
The story begins nearly 4,000 years ago. Animal powered (and often times human powered) treadmills were used to lift pails of water and later were used to grind grain, hence the term mill. However, William Cubitt, the son of a miller saw an opportunity to exploit the free labor at the prisons and also realized the potential for the treadmill to be used as punishment to deter others from committing crimes. His treadmill required several prisoners who stood side-by-side on a wheel to continuously walk upwards in a monotonous and steady fashion. Prisoners often had to work six or more hours a day. In 1824, prison guard "James Hardie wrote that it was the treadmill’s 'monotonous steadiness, and not its severity, which constitutes its terror.'" In later years, the treadmill in prisons stopped milling products and the device was used solely for torture.
It wasn't until the early 1900s that the wealthy elite, with the time and money to spare, transformed the device into a version more recognizable to the current-day treadmill, but it wasn't until the late 1960s, that treadmills became available for purchase in the home. And yet, while the current day treadmill looks vastly different from the photo above, it still elicits the same feelings of monotony and torture.
Game Play with SymGym
SymGym's four independent movements are best controlled with games that incorporate its unique resistance element. Our challenge as creators is designing (and finding designers to create) custom games that work seamlessly with these movements and that add resistance as fit, such as games that incorporate running and jumping, pushing and firing, games that incorporate picking up and throwing, pushing or pulling.
Recently, our programmers have been building on Unity, a flexible and powerful development platform for creating interactive games. Below is a sample screen of a current, simple SymGym demo game built on Unity, a Space Invaders clone, and our online metric calculator and challenge board.
Though the game is simple, the movements are mapped in a such a way to use all four controls for a maximum workout. The arm bars in this case move the players space ship to the left and right, while the foot pedals when moved together or separately control the ship's firing. The faster the player moves either the arms bars or foot pedals, the faster the ship moves and the faster the bullets fly. SymGym's resistance scales according to the player's health, score, and firing repetitions. For instance, if you fire rapidly in succession, the resistance is increased to 100% and decreases gradually over time. By incorporating a variety in the game's resistance, we hope to keep players challenged and active.
But Exercise Is Boring...
Despite recent efforts by physicians, the public, the media, and the Flotus calling for an increase in physical activity, obesity rates are still rising. According to the CDC, nearly two-thirds of adults and one third of children and adolescents in America are overweight or obese and 28% (and rising) of Americans are sedentary, as stated by PHIT America, a movement for a fit and healthy America. Why is it that despite a growing awareness calling for Americans to get moving, are we still experiencing these climbing figures?
One answer to these figures is that exercise is boring, tedious, monotonous, dull, unimaginative, repetitive, uneventful and simply not fun. Most could go all day describing how much they loathe to exercise. And that is the problem. Of course, people want to get healthy, but finding the right motivation is key!. Current workout routines, gyms, even exercise classes fall short in motivating Americans to get moving. Repetitive movements without an immediate end-goal are often not enough to continually push people to move. This results in gym memberships going unused and exercise devices becoming closet extensions.
Those that still have the desire to get fit are left searching for the little tricks and cheats to make exercise fun, or at the very least to make it less boring. Countless articles exist offering tips to improve exercise including listening to podcasts or music, walking to the grocery store as an alternative, or as one astronaut was able to do, run on a treadmill for one orbit on the International Space Station.
One place to search for exercise tips and support is Reddit (/r/Fitness/, /r/loseit), an online forum, where registered community members can submit fitness, exercise, and weight loss related content including posts, tips, and questions.
For example, Reddit users provided these tips to the fitness and weight loss communities to distract or trick people into exercising,
"If you're like me, you probably hate the idea of running. Yeah, it's boring and tiring and all you're doing is slogging along hoping to burn some calories. I used to run the loop around my neighborhood but wouldn't get very far, since it was so easy for me to just stop and walk home. I'm able to now run up to 10 miles on any given day, and I forced myself to do this with one simple trick: Let's say your goal is 3 miles. Design yourself a route...that is 1.5 miles directly away from your starting point with no easy loop back. This way when you run that 1.5 miles you have to run (or walk) the 1.5 back." -ZeppelinJo
"I'm really into music so I like to save an album or try and treat myself with them. Make myself not listen to them until it is cardio time. It is the only way I can make myself look forward to getting on the treadmill." -tatortodd
While well-meaning in their intentions, these provide little help other than to provide distraction from exercise. The workouts themselves are still monotonous and repetitive. Redditor arcadiajohnson asks the million dollar question, "How do you keep yourself engaged while working out? Is there any secret workout that I should get on that turns monotonous movements into a fun game?"
Redditors were quick to give advice. Get Creative and Play! Find a body moving, heart pounding activity that you actually like to do! Think outside of the box and get moving.
"Get creative and try an exercise that's outside the box. Join an amateur sports team. Go rock-climbing. Take a dance class." -amgov
"I'm a video game dork, and back in college I worked an arcade. Went from 200 to 145 playing DDR. Now that I'm a grown-up (and back at 225...), I bought my own DDR machine from an arcade that was closing, and put it in my basement. A little extreme, but it's all about finding something you enjoy and embracing it." -ebooksgirl
"I play pick-up basketball instead at the gym. Not only is the act of traditional cardio boring, the people that do cardio are equally as boring. No offense to anyone that stays on an elliptical for hours. I did a cardio routine for about a month and in that month, not a single person talked to each other." -DemoFly
The point is, don't pick activities that are purely exercise if you hate those activities. Choose activities that you like to do, that are fun and keep your body and mind occupied. We all know that staying fit and active is not as easy as we'd like it to be, but it is time to finally change the way we think about exercise. By all means, getting daily recommended dose of exercise does not have to mean hours on the treadmill or on the elliptical, so find ways to incorporate movement without it feeling like exercise; play exergames, play sports, or play SymGym!